Projects   Resume   

PROFESSIONAL PROJECTS

Game Design

Six Days in Fallujah Aiming Model (PDF file)
          - Defines the weapon accuracy model

Six Days in Fallujah Level Commandments (PDF file)
          - A set of rules and dimensions to aid in the standardization of the SDIF level design process

Vehicle Driving & Gunnery Course Familiarization for America's Army: Overmatch 2.7 (PDF file)
          - Contains voiceover scripts, level overviews and walkthroughs of the missions
Nimitz (Rainbow 6: Lockdown) Multiplayer Proposal (PDF file)
          - This pitch led to a promotion as the multiplayer lead for Rainbow 6: Lockdown
Loose Cannon Vehicle Physics Worksheet (XLS file)
          - For managing and balancing vehicle physics, damage system and upgrades
Pixiem Mobile Pitch for ESPN Snowcross Mobile Game (PPS file)
          - Created pitch in a week to present to executives at Pixiem Mobile
          - Design was later used to create ESPN XGames SnowMoto X

Lecture on Human-Computer Interface for Wake Tech Community College (PPS file)
          - Invited to lecture at Wake Technical Community College to speak specifically on Human-Computer Interface
Rapid Content Production with Google SketchUp (PDF file)
          - Co-created presentation to communicate the versatility and time-saving benefits of SketchUp, and to give
             attendees a sense of just how simple it is to extend and incorporate SketchUp into their projects

NC State Liquid Narrative Group Game Pitch (PDF file)
          - Proposal for serious games research targeted at middle school students

More documentation samples are available upon written request.

Level Design

       

UI Design

 

PERSONAL DEVELOPMENT AND GROWTH

Design Test (5 Days)

Ratchet & Clank Level Design (PDF file)
Includes descriptive level walkthrough, 2D map and 3D perspective view

Two Week Sprint Projects

Level & Puzzle Design
Video footage, screenshots and downloadable level for Crysis
Create a compelling game area around the concept of a "Scientific Hideout"
Mission Design
Screenshots and downloadable level for Crysis
Create a compelling first person action game mission using a commercial engine

SketchUp Tutorial Development

Created several hands-on tutorials for ConceptArt.org illustrating tips and tricks for SketchUp.

3D Modelling, 2D Art, & Photography